Brawl Stars Tier List 2026: Best Brawlers for Ranked, Every Mode, and the Current Meta
Trying to build a reliable brawl stars tier list 2026 is harder than it sounds. Brawl Stars is no longer the game where you could learn ten or twenty Brawlers and comfortably understand every matchup. The roster has grown to 106 Brawlers, Hypercharges have changed how many older characters play, and the newer Buffie, NanoPower, and Fusion systems have added another layer on top of the normal competitive meta.
The August 2026 meta is especially messy because Supercell has been aggressive with balance changes. Crow, Griff, Starr Nova, Damian, Max, Bolt, 8-Bit, and Surge were all hit by base-kit nerfs during the August 4 maintenance, while several other changes applied only to temporary NanoPowers. Mixing those two categories together gives you a completely misleading tier list.
For this ranking, I care most about Ranked performance, versatility across regular modes, pick rate, high-level win rate, matchup flexibility, Hypercharge value, and how easy it is to build a sensible draft around a Brawler. I also put less weight on inflated win rates from tiny samples. A Brawler with a 70% win rate but almost no picks is not automatically stronger than somebody being drafted constantly at the top of the ladder.
As of August 2026, Wendy, Nori, 8-Bit, Max, Brock, Surge, Nani, and Meg are among the characters I would be most comfortable investing in for competitive play, although map rotation matters enough that nobody should be considered unbeatable.

I. Introduction to the Brawl Stars Tier List
A. What Is Brawl Stars and the Current Brawler Roster?
Brawl Stars is Supercell's fast-paced multiplayer action game built around short matches, specialized Brawlers, different map objectives, and team-based combat. Depending on the mode, you may be collecting Gems, scoring goals, defending a safe, controlling an area, eliminating opponents, or simply trying to be the last player standing.
By August 2026, the roster has reached 106 Brawlers, ranging from original characters such as Shelly, Colt, Bull, Jessie, and Brock to newer additions such as Starr Nova, Bolt, Damian, Nori, and Wendy.
That enormous roster is exactly why tier lists have become useful. Nobody wants to spend Coins and Power Points maxing a Brawler only to discover that the character works on two maps and gets hard-countered everywhere else.
B. Purpose and Methodology of This Tier List
My rankings are based around practical competitive value rather than raw statistics alone.
I look at:
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High-level win rate
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Pick and use rate
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Ranked draft value
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Map versatility
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Performance across multiple modes
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Hypercharge strength
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Gadget and Star Power quality
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Counter flexibility
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Skill ceiling
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How badly poor matchups affect the Brawler
Recent high-level data has Wendy near a 70% win rate while also being one of the most-used picks, with 8-Bit, Max, Nori, Brock, Surge, Meg, Mandy, and Starr Nova also showing strong results in competitive samples.
That does not mean those numbers should be copied directly into tier positions. Pick rate, matchup quality, map selection, player skill, and recent balance changes all affect those results.
II. Tier List Ranking Criteria
A. Win Rate, Pick Rate, and Use Rate Data
Win rate is useful, but it is probably the most abused statistic in Brawl Stars.
Imagine Brawler A has a 70% win rate but appears in only a handful of matches, usually when picked by specialists on ideal maps. Brawler B has a 58% win rate while being drafted constantly into difficult matchups.
I would probably rate Brawler B higher.
That is why I combine win rate with pick rate and use rate. Wendy is currently a good example of a genuinely convincing statistical performer because her strong results are accompanied by substantial usage rather than coming from an invisible sample.
B. Performance Across Game Modes and Skill Ceiling
A Brawler that dominates one Heist map but struggles everywhere else is not S tier overall.
My highest-ranked Brawlers need to function in several modes or be so dominant in important Ranked drafts that their specialization is worth it.
Skill ceiling also matters. Mortis can look terrifying when played by someone who understands every dash interaction, ammo count, and kill threshold. Give him to an inexperienced player and he can turn into free Super charge for the other team.
So I rank both ceiling and consistency.
III. S-Tier Brawlers – Best Overall
My brawl stars tier list 2026 S tier for the August meta looks like this:
| S Tier | Main Strength |
|---|---|
| Wendy | Elite team shielding and defensive control |
| Nori | Mobility, assassination, and playmaking |
| 8-Bit | Damage amplification and lane control |
| Max | Team speed and aggressive tempo |
| Brock | Long-range pressure and wall breaking |
| Surge | Flexible carry with strong scaling |
| Nani | Extreme long-range burst |
| Meg | Durability and consistent pressure |
A. Meta-Defining Picks
Wendy has immediately become one of my favorite competitive supports. Her regular attack can damage enemies while shielding teammates, and her Super creates a generator that absorbs a massive portion of incoming damage for allies inside its area.
Her kit is basically designed to win team fights. She can also walk over water and gains Super charge when her shield takes damage. Supercell released her as a Mythic Support during the Windstock portion of the Ramen Rebellion update.
Nori represents the opposite type of power. He is a Legendary Assassin with an attack that can transition from a close-range slash into a charged fishing-line dash. Landing attacks builds Fish, and those Fish increase the size and damage of his Super.
What makes him scary is that his mobility is not just an escape tool. He can pressure walls, close gaps, reposition, and punish vulnerable backliners.
8-Bit remains one of the strongest lane-control characters despite being nerfed. His movement is slow, but once his damage booster is established, coordinated teams can create ridiculous pressure around objectives.
Max is still one of those Brawlers that gets better as your teammates get better. Speed enables dodges, pushes, retreats, goal opportunities, and aggressive positioning that simply would not be possible at normal movement speed.
B. Why They Dominate the Current Meta
S-tier characters force the enemy draft to react.
You cannot ignore Nori if your backline is full of fragile Marksmen. You cannot casually fight inside Wendy's defensive setup. You cannot give Brock unlimited space on a long-range map.
That is the difference between S tier and a good A-tier Brawler: an S-tier pick frequently changes how the other team has to play.
IV. A-Tier Brawlers
A. Strong Contenders and Versatile Picks
My current A tier includes:
Starr Nova, Mandy, Griff, Bolt, Sirius, Damian, Rico, Byron, Pierce, Lumi, Otis, Crow, R-T, Bo, Ruffs, and Mina.
Starr Nova would have been an easy S-tier recommendation before the August balance pass. Her health, reload speed, Gadget duration, and maximum Star Power damage scaling were all reduced, however, so I currently prefer keeping her at the top of A tier while the post-nerf meta settles.
Mandy benefits heavily from maps where long sightlines let her abuse range. Recent buffs improved her basic attack damage, making her more threatening without requiring her Super to do all the work.
Griff remains a fantastic anti-tank and close-to-midrange damage dealer. His ability to dump huge damage into anyone trying to push him makes him extremely useful in the right lane.
Byron is one of my favorite support picks because good aim lets him switch constantly between healing teammates and damaging enemies.
B. Situational Strengths and Weaknesses
A-tier Brawlers can absolutely outperform S-tier choices when the map suits them.
Rico on a wall-heavy map is much scarier than Rico in wide-open terrain.
Mandy loves long-range maps but becomes uncomfortable when Assassins can approach through walls.
Crow still brings poison, anti-heal pressure, and mobility, but his August main-attack damage nerf makes his individual trades less oppressive.
This is why Ranked drafting matters more than blindly picking whoever sits highest on a list.
V. B-Tier Brawlers
A. Solid Mid-Tier Picks
My B tier contains:
Piper, Bea, Maisie, Bibi, Chester, Kit, Doug, Emz, Melodie, Kaze, Meeple, Stu, Carl, Rosa, Spike, Colette, Leon, Gray, Fang, and Jessie.
These are not weak Brawlers.
Piper can still destroy a poorly drafted team on open maps. Colette remains brilliant against high-health targets. Jessie can be extremely annoying in objective modes when enemies group around her turret.
The issue is consistency.
If the opponent has better range, better wall access, or a direct counter, many B-tier Brawlers lose a lot of their value.
B. Skill-Dependent Performers
Stu is a perfect example.
A strong Stu player can constantly dash, dodge, pressure lanes, and create angles that look completely unfair.
A beginner Stu often burns Super at the wrong time and gets deleted.
Melodie has similar problems. Her mobility and objective pressure are dangerous when handled properly, but poor movement decisions can turn an aggressive play into an immediate death.
VI. C-Tier Brawlers
A. Niche and Map-Specific Picks
My C tier includes characters such as:
Belle, Janet, Lou, Angelo, Tara, Cordelius, Kenji, Sprout, Frank, Pearl, Gene, Berry, Buzz, Tick, Larry & Lawrie, Najia, Willow, Lola, Penny, Sam, Squeak, and Mr. P.
Some of those names look surprisingly low.
Belle, for example, is still a perfectly respectable Marksman. Her problem is that the current roster gives me so many alternative ranged options that I rarely feel forced to choose her.
Sprout can be excellent on maps where walls and narrow pathways matter, but the same Brawler becomes much less impressive when enemies have easy mobility.
B. Outclassed but Still Viable Options
C tier means “draft carefully,” not “never play.”
Frank can still punish teams lacking knockback or percentage-based damage.
Tick remains irritating in Knockout and Bounty-style maps where his long-range mines can deny huge areas.
Cordelius can remove one target from a fight and completely disrupt a coordinated push.
Their problem is that good opponents know exactly what they are trying to do.
VII. D-Tier and F-Tier Brawlers
A. Underperforming Brawlers
My lower tier contains many characters whose current overall value is limited or whose best maps are too narrow to recommend as general investments.
D Tier: Darryl, Bull, Edgar, Mico, Lily, Buster, Grom, Jacky, El Primo, Dynamike, Poco, Gus, Gale, Sandy, Barley, Clancy, Pam, and Maisie depending on map rotation.
F Tier for general competitive drafting: Shelly, Bonnie, some highly map-dependent throwers or tanks, and any underleveled Brawler you are forcing into a bad matchup.
I deliberately keep this category flexible because lower-tier Brawlers move around dramatically between maps.
B. Brawlers to Avoid in Competitive Play
The biggest trap is not choosing a specific D-tier character.
It is first-picking a matchup-dependent Brawler.
Edgar is the classic example. When the enemy team has no reliable knockback or close-range answer, he can run through them.
Pick him early and experienced players can draft three counters.
Suddenly your Assassin has no safe target.
That is not necessarily Edgar being useless. That is a bad draft.
VIII. Brawler Roles and Classes
A. Damage Dealer, Assassin, and Marksman
Damage Dealers are flexible offensive Brawlers built around sustained or burst pressure. Examples include Griff and several midrange fighters.
Assassins specialize in closing distance and eliminating vulnerable targets. Nori, Mortis, Edgar, Leon, Fang, and Lily all approach this differently.
Marksmen dominate long sightlines. Piper, Mandy, Nani, Belle, Angelo, and Bea are typical examples.
B. Tank, Controller, Support, and Artillery
Tanks use large health pools and close-range pressure to claim space. Frank, Bull, Rosa, Buster, and El Primo fit here.
Controllers manipulate territory or restrict movement. Lou, Emz, Bo, Sandy, and similar Brawlers win by making areas dangerous.
Supports improve teammates through healing, shielding, speed, or utility. Wendy, Max, Byron, Poco, Gus, and Ruffs fall into this general category.
Artillery attacks over walls. Tick, Dynamike, Grom, Barley, Sprout, and Larry & Lawrie become especially valuable when terrain protects them.
IX. Best Brawlers by Game Mode
A. Gem Grab, Brawl Ball, and Heist
For Gem Grab, I like:
Wendy, Max, 8-Bit, Gene, Byron, Surge, and Bo.
The mode rewards control, survival, and the ability to protect a gem carrier.
For Brawl Ball:
Nori, Surge, Max, Bibi, Fang, Stu, and Frank are strong options depending on the map.
Mobility and crowd control are incredibly valuable because one opening can immediately become a goal.
For Heist:
8-Bit, Colette, Jessie, Colt, Rico, Chuck, and high-DPS specialists become more valuable.
I care much more about safe damage than kill count in Heist.
B. Bounty, Hot Zone, and Knockout
For Bounty:
Nani, Mandy, Brock, Piper, Belle, and Byron are my preferred long-range choices.
For Hot Zone:
Wendy, Lou, Emz, Jessie, Sandy, Meg, and area-control tanks work well because staying alive inside the objective is more important than chasing kills.
For Knockout:
Nani, Mandy, Brock, Piper, Nori, and Gene can create huge pressure.
One death matters enormously, so range and safe elimination tools become more valuable.
C. Showdown and Wipeout
Showdown has a very different meta because survival, third-party timing, terrain, and Power Cubes influence matches.
Assassins and self-sufficient Brawlers often perform better here than they do in coordinated 3v3.
For Wipeout, I value safe ranged damage and low-death play. Brock, Nani, Mandy, Piper, Byron, and other reliable ranged characters are natural choices.
X. Best Brawlers for Ranked and Power League
A. Top Ranked Mode Picks
Power League is effectively an old term now; modern competitive progression uses Ranked.
For Ranked, my safest general pool is:
Wendy
Nori
8-Bit
Max
Brock
Surge
Nani
Meg
Mandy
Byron
Griff
That gives you enough flexibility to handle open maps, close maps, control modes, and different team compositions.
Do not max only Assassins or only Marksmen. Ranked rewards roster depth.
B. Trophy-Pushing Strategies
For trophies, specialize more aggressively.
Choose a Brawler, wait for a favorable map, and play the mode where that character naturally performs well.
Pushing Rico through an open Bounty map because “Rico is good” makes no sense when you could wait for a wall-heavy rotation and make every opponent miserable.
XI. Star Powers, Gadgets, and Gear
A. Best Star Power Choices per Brawler
There is rarely one universal Star Power for every map.
For example, a defensive Star Power may be better in Knockout, while a damage-focused alternative is more useful when you need to break through a tank-heavy team.
Before upgrading a Brawler, check which Star Power actually supports the way you plan to use that character.
B. Gadget and Gear Optimization
Gadgets often matter even more because they can completely change a matchup.
Mobility Gadgets save fragile Marksmen.
Knockback Gadgets counter Assassins.
Healing and shield Gadgets extend lane pressure.
For Gears, I normally prioritize combinations involving Damage, Shield, Speed, Health, Vision, or the Brawler's unique Epic/Mythic Gear depending on map and playstyle.
XII. Hypercharge and Super Abilities
A. Hypercharge Impact on Tier Placement
Hypercharge has probably caused more tier-list movement than almost any other progression feature.
A strong Hypercharge can turn an average Brawler into a win-condition because it adds stats while upgrading the Super itself.
Recent examples include Starr Nova, whose Hypercharge makes her invulnerable during her dash while giving her extreme ammo freedom, and Bolt, whose Hypercharged Super can destroy walls.
That kind of terrain destruction can completely reshape a match.
B. Super Ability Synergy and Timing
Do not activate Hypercharge just because the button starts glowing.
The best timing is usually when:
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Your Super is ready
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Teammates are alive
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The enemy cannot easily disengage
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The objective is contestable
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The enemy team has already spent important defensive abilities
A wasted Hypercharge can be the difference between winning the final fight and watching the enemy walk the objective in uncontested.
XIII. Best Team Compositions
A. Synergy-Based Team Building
Some basic team templates I like are:
Control: Wendy + 8-Bit + Brock
Wendy protects the formation, 8-Bit amplifies pressure, and Brock creates long-range space.
Aggressive: Max + Nori + Surge
Max enables the engage, Nori threatens backliners, and Surge becomes increasingly dangerous once upgraded.
Long Range: Nani + Mandy + Byron
Very strong on open maps, but vulnerable if the enemy successfully closes distance.
Objective Control: Meg + Wendy + Jessie
Annoying to remove from a zone and capable of maintaining constant pressure.
B. Counter-Picking Strategies
Draft the enemy team, not the tier list.
Against tanks, consider Colette, Griff, or high sustained damage.
Against throwers, bring mobility or wall-breaking.
Against Marksmen, use Assassins or terrain.
Against Assassins, draft knockback, slows, tanks, or Brawlers that win close-range fights.
Against healing, anti-heal effects become more valuable.
The best final pick is often a B-tier counter rather than another generic S-tier Brawler.
XIV. New and Upcoming Brawlers
A. Recently Released Brawlers
Two of the most important current additions are Nori and Wendy.
Nori is a Legendary Assassin and the child of Kenji and Kaze. His charged attack can pull him toward terrain or enemy Brawlers, while landing attacks gives him Fish that strengthen his Super.
Wendy is a Mythic Support built around shields. Her attack can shield allies, while her Super creates a generator that absorbs 75% of incoming damage for teammates inside its range.
Both immediately matter to the current meta.
B. Mythic and Legendary Additions
Nori's Legendary status makes sense because his charge mechanic gives him a lot of technical possibilities.
Wendy's Mythic kit is simpler to understand but extremely powerful in coordinated play.
Earlier 2026 additions such as Starr Nova, Bolt, Damian, Sirius, and others also remain part of the modern roster, so returning players should expect the game to feel very different from even early 2025.
I would not make investment decisions around an unconfirmed future Brawler until Supercell officially reveals the kit.
XV. Balance Changes and Patch Notes
A. Recent Buffs and Nerfs
The August 4 balance changes are extremely important.
Major nerfs included:
Crow: reduced main-attack damage.
Starr Nova: lower health, slower reload, weaker maximum Star Power scaling, and shorter Gadget duration.
Damian: reduced main-attack and Super damage plus lower speaker health.
Max: slower Super charging.
Bolt: weaker Super shield and reduced movement-based Super charge.
8-Bit: slower Super charging and weaker utility.
Surge: slower unload and reduced Gadget reload benefit.
Griff: reduced Piggy Bank area and altered Star Power spread.
These are base-game changes, so they matter outside temporary event modifiers too.
B. How Balance Patches Shift Tier Placement
A tiny nerf does not automatically drop a Brawler three tiers.
I look at whether the change affects the reason the Brawler was powerful.
Bolt losing Super durability and charge rate matters because Super cycling was central to his strength.
Crow losing raw attack damage matters, but poison and anti-heal utility remain.
That is why I prefer watching actual post-patch performance before overreacting.
XVI. Season Updates and Meta Shifts
A. Current Season Overview
The current August season is Windstock, the second half of the Ramen Rebellion storyline. It follows NanoNoodles and introduces Fusions, while NanoPowers from the first season can continue functioning in relevant event modes.
Supercell created 106 Fusion power-ups, with each Fusion combining two potential powers when activated in supported seasonal matches.
The crucial phrase is supported seasonal matches.
Do not use Fusion performance to judge a standard Ranked tier list.
B. How the Meta Has Evolved Over Recent Months
The 2026 meta has become faster and more ability-driven.
New Brawlers have strong mobility, defensive mechanics, layered abilities, or unusually powerful Supers. Older characters increasingly rely on Hypercharges, Buffies, or balance improvements to keep up.
At the same time, recent nerfs show Supercell is willing to hit dominant characters quickly.
That means this tier list will not stay frozen for the rest of 2026.
XVII. Beginner Tips for New Players
A. Best Brawlers for Beginners
I would not tell a beginner to immediately main Mortis or another mechanically demanding Assassin.
Good starter investments include:
Brock – Teaches aiming and positioning.
Jessie – Easy to understand and useful in objective modes.
Surge – Strong carry potential without requiring perfect mechanics immediately.
8-Bit – Excellent damage and teaches positioning.
Meg – Forgiving thanks to durability.
Griff – Strong damage and useful against tanks.
Once you understand movement and ammo management, start experimenting with higher-skill picks.
B. Common Early-Game Mistakes to Avoid
The biggest mistake is maxing too many Brawlers halfway.
I would rather have a useful selection of Power 11 characters for Ranked than dozens sitting at awkward levels.
Also avoid:
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Auto-aiming every shot
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Chasing kills away from the objective
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Entering Ranked without enough draft options
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Ignoring counters
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Wasting Hypercharge
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Using the same Gadget on every map
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Standing directly beside teammates against splash damage
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Blaming matchmaking before reviewing your positioning
Mechanical improvement matters more than moving from the eighth-best Brawler to the fifth-best one.
XVIII. Frequently Asked Questions
A. Who Is the Best Brawler in Brawl Stars in 2026?
There is no permanent number one, but Wendy is one of the strongest overall Brawlers in the August 2026 meta, backed by both a very strong support kit and excellent early high-level results.
Nori, 8-Bit, Max, Brock, Surge, Nani, and Meg are also excellent overall investments.
Is Nori Worth Unlocking?
Yes. Nori has mobility, burst, self-sustain options, crowd-control utility, and a high skill ceiling.
He is especially useful if you enjoy aggressive Assassin gameplay.
Is Wendy Good?
Very.
The ability to repeatedly shield teammates and create an area that absorbs most incoming damage gives her enormous coordinated-team value.
Does Win Rate Determine Tier Placement?
No.
Win rate without sample size, pick rate, mode context, and player skill can be extremely misleading.
Is Mortis S Tier?
For elite Mortis specialists, he can perform like one.
For the average player, definitely not. His performance depends enormously on matchup knowledge and mechanical execution.
Are Hypercharges Necessary?
At serious competitive levels, having the correct Hypercharge can dramatically increase a Brawler's effectiveness.
You can still play without every Hypercharge, but you should prioritize them for characters you actually use in Ranked.
How Often Should a Brawl Stars Tier List Be Updated?
Ideally after every significant balance patch or new Brawler release.
During an active update cycle, rankings can shift within weeks.
B. Where to Find More Brawl Stars Guides and Updates
For the freshest information, I normally check official Brawl Stars patch notes first and then compare those changes with current high-level match statistics and competitive drafts.
Never rely solely on an old screenshot of a tier list. Check the date, patch, and game mode before investing resources.
Conclusion
The main thing I want players to take away from this brawl stars tier list 2026 is that Brawl Stars has become too matchup-dependent for one tier chart to tell the entire story.
For the current August 2026 meta, Wendy, Nori, 8-Bit, Max, Brock, Surge, Nani, and Meg are among my strongest overall recommendations. They combine solid high-level performance with enough versatility to justify serious investment. Starr Nova, Mandy, Griff, Bolt, Sirius, Byron, Rico, and several other A-tier Brawlers remain close behind and can easily become the better choice on the right map.
Wendy is probably the most interesting current addition because her shield-heavy Support kit gives coordinated teams something genuinely different. Nori is almost the opposite: he is an aggressive Legendary Assassin whose charged movement and Fish mechanics reward players willing to learn difficult engagements.
Still, do not mistake S tier for an automatic win.
A Nori jumping into three counters is still going to disappear. A Brock missing every rocket offers very little. An 8-Bit team that refuses to play around his booster wastes one of his biggest advantages.
The better you get at Brawl Stars, the less a tier list becomes a list of characters you “must” play and the more it becomes a draft tool. Learn which Brawlers dominate long-range maps, which punish tanks, which shut down Assassins, which need walls, and which can safely be first-picked.
That knowledge is what actually wins Ranked matches.
And because Supercell is still releasing Brawlers, Hypercharges, balance changes, seasonal mechanics, and new upgrades throughout 2026, expect the order to move again. Use this ranking as a snapshot of the August Windstock meta, invest in a flexible competitive roster, and always let the map and enemy draft have the final word.